2009년 4월 22일 수요일

22/04/09 First Try - Generating Boxes and 2D voronoi

Here's a grasshopper definition for generating
area boxes and 2d voronoi script.
Every box can be moved by controlling position slide bars
and transformed by area slide bars.
The component of 2D voronoi script arranges
the boxes and structural parts between boxes.
but now I just used 2D voronoi.
Actually I need to come up with 3 dimensional thing,
but I don't know how to handle it.
now I am trying to figure out a way of scripting 3D voronoi.
if it would work,
I can manipulate the boxes and overall structural shape
in more ease way.
This is a picture of model from above definition.
Here are 3boxes made by parameter of area and position.
In addition, there are 2dimensional voronoi geometries
based on center points of boxes.
Each voronoi plane forms overall outer line
as well as inside structural shapes.

Enlarged picture of definition -1


Enlarged picture of definition -2





































































































































































































댓글 1개:

  1. It seems to me that your next step should be to use the 2D Voronoi layout as the basis for shaping the boxes, with some control to check that the Voronoi areas correspond to the input areas used to generate the boxes. One way to try this would be by thickening the 2D Voronoi shapes into 3D volumes (e.g. by extrusion) and scaling if needed to correct the areas.

    In contrast, using a 3D Voronoi method would give you no control over areas, nor control over the shape and orientation of each volume's lower surface.

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